

Last I checked (and I did) This dosent multiply the healing component only makes DMG aoe. Number may look good but to get it you need to loose either a covenant or Ether Reap, either one gives you much more. by itself it does around 400ish unholy dmg, but if the target is affect by ‘‘drain strenght’’ this value goes to the 1000’s, the healing effect goes for 400’s and if you have ‘‘blood pact’’ up it will heal up to around 1000ish. it has a nice 20s cooldown, by itself, its not worth the 5 feat points HOWEVER, this spell interacts with 2 other. This is pretty much a Spell does unholy dmg and gives you some HP back.And I state this cause currently, DT’s have highest aggro generation over time. since the burst of threat is higher then of the other 2 tanks. Its is a shame that its has a 60s cooldown cause versus the other soldier classes that have 25/20s cooldown, cause this is our second aggro tool, and in raid tanking that needs alot of aggro switching, using it is not so optimal. This 1 point wonder is simply a AoE aggro, thats increases heals on you by 20% + 2.5% per target (up to 4), HOWEVER by speccing other feats you passively adds effects to SoC.Ĭristalized Ether adds a mana regen dot on you per target affected, MAX 4.Ĭonsuming bulwak adds a hp regen dot on you per target affected, MAX 4, Can crit.Įther reap adds a unholy dot on targets around, MAX 4 targets, Can crit.Īs you can see SoC is a pretty sweet deal for 1 point.
DOES A CHAMP DEAL DMG BASED ON HP FULL
In a Siege for example a single DT can shut down a full row of SW’ing casters with mana drain.Īlso like to point out that this skill is a must for undergeared tanks, since decent protection pieces are hard to obtain, 500 free protection is a must. its hard to avoid AOE’ing Templars with CoI running, and supporting the COI drain with Mystical banes pretty much makes casters tottaly useless and a free kill. Id like to point out that this is by far the best PVP group tool we possess, it shuts down casters so fast it aint even funny.

this buff’s base buff is bigger the more arcane seals you burn, however hostile spells will increase this mana dmg further up to five times, by +20/+40/+60/+80/+100 %. When you ‘burn’ your seals you also get a mana burn retributive buff. you can have up to 10 Seals and when you use Seal of yog youll get a whopping 1% crit chance per stack and a your crits restore your mana. each time you recieve spell dmg, one of this stacks will convert into a Arcance Seal.

